CONVENTIONS

Panels

back to top Convention Snap! (Aprox. 1 - 2 hours)

Have you ever wished that you were a comic character? Can you write stories on the fly? Do you like having your picture taken?

Then this panel is for you!

Dragonmun Studios presents "Convention Snap!" A new series of photo web-comics that will include you, the convention goers in on the fun parts of comic creation, while allowing you to also star in it. This interactive panel gives you full control over the creative process!

In addition to being a part of the fun, The completed comics will be posted at http://snap.dragonmun.com so you can share your glory (or shame) with your friends!

Requirements: panel room with stadium-styled seating (no workshop tables), Markers, and paper.


back to top Dragonmun Studios (Aprox. 30 min - 1 hour)

Dragonmun Studios may be a small comic venture in comparison to some of the other companies in the industry, but we have done quite a bit! This panel goes over the past, present, and future creative ventures of the staff of Dragonmun Studios and serves as an open forum for those interested in our works (or have embarassing convention stories of us to share).


back to top "I can't afford Photoshop!" (Aprox. 1 hour)

It is no secret that a program is needed to perform any kind of digital art, but what do you do when you can't afford the top of the line programs that the digital market has to offer? Never fear, there are lot of alternatives that if used correctly can confuse even the most avid digital art guru. In this panel I'll demonstrate some of the goodies that I've found online and will show you how to work around their limitations in order to create professional works of art.

Requirements: large TV or Projector hookup for a laptop


back to top "I Love Your Friends, They're All So Arty." (Aprox. 1 - 3 hours)

(Also known as Dragonmun's Art Jam)

It's no secret that artists need other artists for a number of reasons. Writers need visual artists to illustrate ideas for them in ways that words can not. Comic artists need writers to develop content for them to draw. Musicians need people to listen and poets need the atmosphere to shape their rhymes.

This get together is geared towards allowing artists to get together with their own in order to network, inspire, offer portfolio reviews, and show off without the hazards of standing inside a heavily trafficked area to do so.

Note: This panel is reccomended as a counter to other social events in which not all convention participants might enjoy (dances, hentai panels, etc.)

Requirements: A panel room with tables and audio hookup for a laptop.


back to top Printed Comics (Aprox.. 1 hour)

So you've got this comic idea, and you've even drawn the thing out, but how do you get it from your sketchbook into one of those neat little paper-back issues that you see in stores?

This panel explains how to print what the comic industry calls an "ashcan", which is typically a smaller-scale, yet refined, preview comic that you can use to pitch your series to a publishers or premier your idea at a trade show.


back to top "Why can't I sell my fan art?" (Aprox. 30 min.)

Take this scenario: Artist "A" is told that they cannot sell their art in an art show because distribution company "X" claims that A is violating their copyright with the work. A gets mad and takes it up with art show director "B" and unfortunately B is unable to help them out and A has to take their artwork home.

Why did this happen?

This panel discusses the experiences that I've had as an art director with situations like these and opens up the avenues to understanding the basics of copyright, such as intellectual property, how to register, and how to avoid infringement issues.